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Welcome to
the Garritan Personal Orchestra - Sonar user tutorial. This will breifly
describe how to get the beautiful sounds of GPO up and running within
Cakewalk Sonar in no time at all.
Using GPO
with Sonar...
In this tutorial, we will go over the basics of Sonar,
learn to import midi files, insert GPO DXi / VST players, assign midi
channels, insert send effects, use the bundled sonitus:fx, record midi
control changes using the mod wheel, and export our creations to wav.
1. Installing
/ Running Sonar
In case you have
not already done so, install Sonar by inserting the installation disk
(the first of three, if you are using Sonar 3 Producer Edition) and
follow the on screen instructions. The wizard is self-explanatory and
simple. When the installation completes and Sonar is launched for the
first time, the Wave Profiler will automatically execute. The Wave Profiler
determines the correct audio and MIDI timings for your sound card, and
profiles WDM drivers and, if none are found, MME drivers (MME drivers
use earlier multimedia extensions interfaces that cause higher latency
than the newer WDM driver model). If you install any new sound cards,
remember to run the wave profiler before trying to playback audio or
midi in Sonar, as you will likely not get any sound.
2. Installing GPO
Follow the instructions
in the GPO manual for installing the Garritan Personal Orchestra sample
library. Installation is relatively painless. If you have any troubles,
check out the Support Page from the Garritan website.
3. General
Sonar Layout
The breakdown of
Sonar is rather subjective. It varies from user to user and depends
on which of the many Sonar features you use most often. For now, I will
assume you are comfortable with Sonar's track view, console view (alt+3),
and piano roll view (alt+5). Note that if you are new to Sonar, I have
included a section at the end of this tutorial which explains the different
areas of Sonar. I tried to touch upon only those topics necessary for
using GPO, but do explain the basics of Sonar as well.
4. DXi versus
VSTi
After the installation
of both GPO and Sonar, the first step to getting sound is to insert
either the GPO VST or DXi. The majority of people will tell you that
the VST option is the way to go. The following malfunction is generally
observed when using DXi:
Notes stick across
tempo changes: For whatever reason, if a note is being played, and there
is a tempo change prior to the note-off event, that note will stick.
The work-around is to enter a note at the same pitch right after the
note-off of the long note which would have otherwise held (and make
the new small note inaudible). Some times it takes more than one, but
at least it works!
In my personal experience with using GPO DXi, along with the above error,
I was accustomed to instruments mysteriously not loading when reopening
a file. Though I'm not positive, I believe the reason for this can be
explained. The similarity I am noticing between all files where instruments
"peculiarly" do not load, is that the first slot of the GPO DXi is empty!
I have just begun to test this, so I am not positive, but it seems to
be the reason. If so, always remember to load that first slot, or you
could find yourself reloading instruments every time you open a file!
For these reasons
(and more), users generally prefer using the Personal Orchestra VST.
With Sonar 3 (and maybe any versions before 3.0), there is a very terrible
error, similar to the DXi note-stick across tempo changes error. If
a note-on occurs during playback, and you hit the stop button prior
to reaching the note-off of the particular note, then the note will
stick! This is very unworkable. A user from the GPO forums at www.northernsounds.com
recommended the following fix: "So far as the stuck notes in the VST,
try going to my site and getting MFX SustainFix working in your host."
With Sonar 3, it was unsuccessful.
All these errors
are fixed by simply upgraded Sonar to the latest version. I prefer using
the DXi over the VST, but note that throughout this tutorial you could
be using either of them to achieve the same end result.
5. Importing
a midi file
As this is intended
to be a tutorial, the easiest way to make sure everyone follows along
at the same pace is to use the same midi file for importing and editing.
Launch Sonar. The
first window that appears should be the Tip of the Day - they are always
enlightening, so take a minute and read them. Learn one new thing a
day, and you'll be well on your way. After absorbing the daily tip,
click the Close button. You now come to a Quick Start menu with 4 options,
similar to Figure 1.

You should know
what each of the options do, but if not, you may read about it in the
Understanding Sonar section at the bottom.
Selecting Create
New Project will launch the New Project File window. From here you will
be given a list from which to choose a template for your project. If
you have not created any templates, then you should have only one option.
Highlight Normal and click okay. How to create templates will be explained
in part 13, General Workflow.
The Normal layout
for Sonar files consists of two audio tracks and two midi tracks. The
first thing we are going to do is delete all but one track. Select both
of our audio tracks, and one of the midi tracks, then right-click, and
choose Delete Track. To select multiple tracks, ctrl-click (or shift-click)
the track numbers. Remember, if you accidentally deleted all the tracks,
you can always undo Ctrl+Z.
Before importing
the midi file, be sure to move the Now Marker back to the start - to
do this, use the keyboard shortcut W. Go to File | Import > Midi...
Locate the file GPO-Tutorial.mid (Insert GPO-Tutorial.mid) and open
it. Your window should look like the following:

It is important
to note that importing the midi file does not change the tempo. If,
for instance, this file were at 80bpm and we were to import it into
a file that had a tempo of 105bpm, the tempo would remain at 105bpm.
In our case, we need the tempo to be 62bpm.
So go up to the
digital tempo read-out , and change the value
to from 100 to 62. Now that we have our midi data, let's hit play and
hear how it sounds!
...
What's that? No
sound? Oh, right. Thank god for GPO!
6. Inserting
GPO DXi
The versatility
of VST's notwithstanding, for this tutorial I will be inserting the
GPO DXi. That said, go up to Insert | DXi Synth > NI > Garritan
Personal Orchestra.

You will be presented
with the Insert DXi Synth Options window which has 6 significant check
boxes. For this tutorial, ensure that only First Synth Output (Audio)
and Synth Property Page are checked off. Selecting these will automatically
route GPO to the main out (your audio card), as well as open the player
as soon as it has been installed and bused properly.
Alas, we reach
the GPO Kontakt player. If you are unfamiliar with the parameters within
the player, please refer to the GPO manual. The explanation is beyond
the scope of this tutorial.
7. Loading
Instruments / Routing Tracks
Now that the GPO
player has been inserted, we must load our instruments. Since our midi
file consists of a harp, solo violin, pizzicato viola, pizzicato cello,
pizzicato double bass, vibraphone, and celesta let's load those instruments
into each kontakt channel. The instruments loaded were:
• Dry > Harps > Chromatic Harp 1
• Dry > Solo Strings > Solo and Ens. Violins > Violin 3 Guarn
Solo
• Dry > Section Strings > Violas > Violas Pizzicato
• Dry > Section Strings > Cellos > Cellos Pizzicato
• Dry > Section Strings > Basses > Basses Pizzicato
• Dry > Percussion > Vibraphone
• Dry > Keyboards > Celesta
Your player should
look like this:

Now that the player
has been loaded up, we have to assign each midi track to its appropriate
output / midi channel. In other words, we have to tell the Harp track
to use the Chromatic Harp 1 channel on the GPO player, and the Pizzicato
Viola track to use the Violas Pizzicato channel, etc.
8. Assigning
Midi I/O
If you haven't
done so already, now is a good time to check to make sure that your
midi keyboard is properly assigned (if, of course, you have one). Go
to Options | Midi Devices... and on the left (Inputs) side, highlight
your keyboards input. Do not bother with the other half for now.
Now where were
we... oh, right, assigning midi outputs. Close the kontakt player, we
should be back at the main track view screen. Expand track 1 by dragging
the bottom of it in the track pane. Make it large enough so that you
can see all the way down to the midi channel fly-out. The track has
a lot of useful stuff here, but all that concerns us are the I/O's,
so select the I/O tab at the bottom of the track pane:

Ahh, much less
confusion! We now have only 5 fly-outs:
• Midi Input:
This option lets you choose between multiple midi instruments (if
you have them). Omni means all instruments.
• Midi Output: This important fly-out lets sonar know which DXi /
VST will be controlled by the midi data on that track.
• Midi Channel: This important fly-out lets the DXi / VST that is
being controlled know which channel within that DXi / VST is being
controlled by the midi data on that track.
• The Bank and Patch fly-outs are not relevant to this tutorial.
Make sure track
1, Vla, is selected. Let's rename the track to "Vla Pizz" by double
clicking on the track name and typing in the new name, since this is
supposed to be performed pizzicato. Do the same for the Vla and DB tracks.
Now
go back to track 1 and click on the Output fly-out. A window will pop
up with options on it. Find the one that says Garritan Personal Orchestra
1, and choose it. Click on the Channel fly-out, and select Channel 1:
Doing this tells
Sonar to only use the first channel of the first GPO DXi to respond
to the midi data in track 1. Now, using the midi channel fly-out underneath
the midi output fly-out, select Channel 3 from the list (it should say,
3: Garritan Personal Orchestra). Verify that the pizzicato violas are
in fact channel 3 by viewing the Kontakt player. Either double click
on the midi output fly-out (the convenient way!) or go to View | Synth
Rack and double click on Garritan Personal Orchestra (the long way!).
Select the Violas Pizz slot and make sure it is channel 3.
Now do the same
for each of the other tracks:
a. Expand the track.
b. Assign midi output to Garritan Personal Orchestra.
c. Assign midi channel to the appropriate channel in the GPO player.
They are as follows:
1. Vla Pizz = Channel 3
2. Vlc Pizz = Channel 4
3. DB Pizz = Channel 5
4. Violin Solo = Channel 2
5. Harp = Channel 1
6. Vibraphone = Channel 6
7. Celesta = Channel 7.
Let's give a listen!
Can you hear only the harp and no violin at the beginning? If so, that
is because GPO uses the modwheel, cc1, to control the volume on most
instruments and, by default, when you load those instruments into the
player for the first time, the modwheel value is set to the minimum.
View the GPO player by double clicking on the midi output fly-out, select
the Violin 3 Guarn Solo slot, and drag the modwheel up about 3/4 of the
way. Now go back to your track view, hit W to return the now marker
back to the start, then hit the spacebar to play the song.
All of the instruments
except for the solo violin, use velocity to control their volumes, so
you do not have to adjust the modwheel positions on any of them! If
you are lost, you can load the cakewalk file GPO-Tutorial-1.cwp. Note
that when you open GPO-Tutorial-1.cwp, all instruments that use the
modwheel for volume will, by default, have their modwheel values set
to the minimum. You have to open the GPO Player, and raise the modwheel
to about 3/4 of the way to the top (as you did in your file). Don't worry,
this is not a bad thing, as we'll find out.
What we have done
is actually only a temporary "mock-up" of how our finished piece will
sound. In actuality, using one GPO player for all of our instruments
is a bad way of doing things, because we limit the control we have over
our instruments. Continue along with the tutorial. We have to contour
some amp envelopes, insert send effects, use multiple GPO's, and apply
some basic Equalizing before we are finished. Hold your breath - we're
almost half way done!
9. Contouring
Envelopes
Please note: if
you do not have a keyboard with a modwheel on it, you can download GPO-Tutorial-Complete.mid.
The solo violin track has the cc1 data already recorded.
Strange that this
should come as step 9, but this is the most important, unique, and wonderful
thing about the Garritan Personal Orchestra. Instead of using standard
midi cc7 to control volume, Mr. Garritan and his crew decided to use
the modwheel (cc1) to control the volume. Why? More fluidity while playing!
That said...
Our violin player
sounds very robotic. He starts the note and ends the note at the same
volume, with hardly any adjustment in between. To fix this problem,
we are going to contour the amplitude envelopes by recording directly
into Sonar via a midi keyboard. Note: if you do not have access to a
midi keyboard, I have attached another cwp, GPO-Tutorial-2.cwp, which
you can download at the end of the next section. Please finish the next
section before downloading it! Now where were we...
Get back to the
track view in Sonar, hit W to make sure the Now marker is at the beginning,
locate the violin solo track, and click the R button. This button readies
the track for recording. Before actually recording, take some practice
runs. Hit play. With the violin track selected, move the modwheel up
and down to get a feel for its interactivity and sensitivity. None of
your motions will be recorded unless you hit the Record button. When
you feel comfortable, hit W, then hit the record button at the top!
The recorded material on the track will be outlined in a sort of grayish
/ red row. As the modwheel moves, you should be able to see a visualization
of it in the track.
When you have finished
recording, you may make fine adjustments by going into the Piano Roll
view. To do so, make sure the violin track is selected, and hit alt+5
(or go to View | Piano Roll). The window is divided into quite a few
parts, but the bottom most part which displays the velocities has three
fly-outs. Change the first one from Velocity to Control. Choose CC:1
from the second fly-out. Lastly, choose All Channels from the third
fly-out. You should now see your mod wheel data!

Simply press D
to activate the pencil tool, and draw in the cc1 data field to create
new curves. Generally, you get more realistic results if you record
your modwheel data, then tweak as needed. Trying to draw in the curves
is a little less accurate to real playing. Give a listen! Getting realer
.. and realer... and.. and...
Let's move on to
the 10th step!
10. Inserting
Send Effects - Reverb.
Before we begin
the actual mixing, it may be important to understand why and how effects
work. Most effects are located between the source of the input, and
the main output. That is, somewhere along the following signal chain:
SOURCE ? Effects ? Output. For our purposes, we are only going to concern
ourselves with two types of effects: reverb and equalization.
Reverb is required
in a mix to create space. It adds a sense of stereo width or a "front
to back perspective." Reverb occurs naturally in the real world, so
much so that we often take it for granted. So what is reverb? By definition,
reverb is the "resound" of an echo. That is, the phenomenon that occurs
when sound bounces off of "walls." No matter where you are - in a cathedral,
a bathroom , or the Grand Canyon - any sound made will bounce off of
something, and create reverb. Without it, everything would sound dry
and dull, and we would have a very hard time finding out where sounds
are coming from! Thankfully, there are an enormous amount of reverb
effect units to choose from. For this tutorial, we will be using the
GPO Ambience VST bundled with the GPO library.
EQ, short for equalization,
is the process of boosting or cutting frequencies within a recorded
audio signal. It is used primarily to emphasize or deemphasize certain
instruments / voices in a mix. A full explanation is beyond the scope
of this tutorial - we will not be spending too much time on EQ'ing as
it is something that takes a long time to master! That said, on to the
reverb...
In deciding where
to place the reverb, and how much of it to use, we have to consider
the "location" of our sound. Where do we want this piece to be performed?
In a church? A hallway? The moon? Well, hopefully not on the moon, because
if we tried to play it back, we wouldn't hear anything! Sound needs
air to move (but that's another story). For our purposes, let's assume
we want this performed in a concert hall. There are two ways to apply
reverb: directly onto the source, or through what is known as an aux
bus. For reasons not explainable in this tutorial, we will be applying
it as an aux bus, then routing our GPO track through the bus, and out
to our master output. As an added bonus, this will cut down on cpu usage!
While
in the track view in Sonar, hit alt+3 to view the console, Sonar's mixer
board. It is divided into three columns: tracks (left), buses (middle),
outputs (right). By default, three buses are loaded: A, Aux 1, and Aux
2. Let's rename bus A to "Lexi" by double clicking on A, and typing
in the new name. In the fx window at the top, right-click | Audio Effects
> VST > Garritan Ambience. Now, over in our tracks column, find
the track titled Garritan Personal Orchestra (might appear as Garritan
P...), and on the strip, below the fx window - not in it, in the send
area, right-click | Insert Send > Lexi. You should now get two knobs,
Bus Lexi Send Level, and Bus Lexi Send Pan. Set the Send Level to -14.
We want the Bus to affect the sound before the fader, so click the POST
button (it should now say PRE). Lastly, to enable the bus, click the
enable / disable button (right next to the send level knob). It should
turn green. We're in business! Your window should look something like
this:
Before we take
a listen, we have to adjust the Garritan Ambience just a bit. To view
the Garritan player, double click on Garritan Ambience name in the blue
fx box on your Lexi bus. The Garritan window should appear. From the
flyout menu, select Concert Hall 2. Now, two quick adjustments are in
order. In the decay area, move the time knob to 4372ms, and the Diffusion
knob to 91%. Your window should look like this:
Finally, hit the
play button! *Glorious exhalation* If you are lost, you can download
the file GPO-Tutorial-2.cwp, and
compare your results with mine. Be sure to check the console, alt+3.
11. Inserting
Send Effects: EQ.
This is the final
step. Unfortunately, it is the longest. In order to apply EQ to our
instruments, we have to do some planning. Since we cannot EQ each individual
track in the GPO player, we are going to have to create more DXi's,
route our instruments accordingly, and apply our EQ's that way. So we
must decide on a) how many GPO Players to create, and b) where we are
going to place things in our mix. This is going to be very very basic
equalization, so our breakdown will be basic as well. Since the violin
is the solo, we obviously should have one GPO dedicated to it (so we
can really pinpoint our EQ). Let's group all the pizzicato strings together
with the harp and put the vibraphone and celesta together. We need a
total of three GPO DXi's:
• GPO 1: Vln Solo
• GPO 2: Pizz / Harp
• GPO 3: Vib / Celesta
Rename the DXi
track to GPO Vln Solo. Go to Insert | DXi | NI | Garritan Personal Orchestra.
Rename the new DXi track to Pizz / Harp. Insert one more DXi GPO and
rename it to Vib / Celesta. The outputs for these DXi should be 1, 2,
and 3 respectively. Obviously, we have some re-routing to do. But first...
Open up the Vln
Solo GPO, and remove all the instruments. Now, load Violin 3 Guarn Solo
into the first slot, and change the output number on the Vln Solo track
to 1. Now go to the Vla Pizz track and change the midi output from Garritan
Personal Orchestra 1, to Garritan Personal Orchestra 2. Do the same
for the Vlc Pizz, DB Pizz, and Harp outputs. For their channels, use
the following:
• Vla Pizz: Channel 1
• Vlc Pizz: Channel 2
• DB Pizz: Channel 3
• Harp: Channel 4
After re-routing
our midi channels, open up Garritan Personal Orchestra 2, and load the
instruments into their respective slots. Now move down to the Vibraphone
and Celesta tracks. Route their outputs to Garritan Personal Orchestra
3, and change the channels to 1 and 2, respectively. After doing so,
open up Garritan Personal Orchestra 3, and load the instruments into
their respective slots.
Before we begin
the EQ process, hit alt+3 to bring up the console. Insert the a Send
on the two new GPO tracks. Insert Send > Lexi. Use the same settings
as before: Send Level at -14 and PRE.
Close out of the
console to return to the track view. Select the DXi track labeled Vln
Solo:

You can tell which
tracks are midi or not by a) the color of their track title, and b)
the DXi or Midi icons next to the track numbers, as shown in Figure
11. To make things a little easier, let's rearrange the track order
a bit. Drag your tracks as follows:
• Track 1: DXi - Pizz / Harp
• Track 2: Midi - Vla
• Track 3: Midi - Vlc
• Track 4: Midi - DB
• Track 5: Midi - Harp
• Track 6: DXi - Vln Solo
• Track 7: Midi - Vln Solo
• Track 8: DXi - Vib / Celesta
• Track 9: Midi - Vibraphone
• Track 10: Celesta
Select Track 1,
and go over to the inspector (the far left column). At the bottom, there
are four widgets (by default). Make sure the EQ is in view by clicking
the EQ widget until it turns gold (Insert Figure-12-EQ-widget). Now
move up along the inspector to the EQ window and right-click on it,
make sure EQ Pre FX is checked, then select Enable EQ. Double click
on the EQ to bring up the wonderful Sonitus EQ.

It's worth repeating
that the Equalization we are performing is more to allow you to get
a feel for how it is done in Sonar. Our methods are proper, but the
execution of the EQ (that is, the boosting / cutting of frequencies)
is very basic. With that in mind, we will only use the presets to, among
other things, save time.
For the pizz /
harp Dxi EQ, click on Preset | Sonitus:fx > Bass Boost. You can see
the equalizer graphically change, showing you which frequencies it is
boosting. In this case, it appears to start boosting around 800Hz.
Select the Vln
Solo DXi track (track 6), Enable the EQ (remember to click the widget
if you have to and also to make sure that the EQ is set to Pre FX),
open the sonitus:fx EQ (by double clicking on the EQ window), and choose
Preset | Sonitus:fx > Treble Boost.
Select the Vib
/ Celesta DXi track, and set the EQ to Preset | Sonitus:fx > Treble
Boost.
You can download
GPO-Tutorial-3.cwp, to compare
your results. This is the finished project!
12. Exporting
to Audio
Okay I lied. There
is one more step! The very last thing is to export our song to wav.
To do this, simply go to File | Export | Audio... A window will pop up
with a few options on it (Insert Figure-14-Export-Window). In the "Look
in" fly-out, choose a folder where you wish to save your wav file. Type
in an appropriate "File name." You have 5 options in the "Files of Type"
fly-out - I prefer to export everything to wav and use a separate program
to convert the file to mp3 or other less bulky file type. The "Format"
fly-out lets you export your creations as either stereo, separate L
and R audio files, or mono. Leave it at stereo for now! If we were using
any 24-bit samples and wished to conserve the nice 24-bit quality, we
could raise the bit-depth. However, most applications of sample libraries
(whether they are made for video games, or used on CDs) will be 16-bit.
So regardless of how high quality of a sample is used, nearly all of
my exports are in 16-bit stereo. In the Source Bus(es) dialogue, you
get to choose which of the main outs you want to export. In most cases,
the options are grayed out since we only are only using one main output.
That is the case here. But if you were to mix to, say, 5.1, and use
multiple outputs, you could mix down any combination of your source
buses. The Mix Enables section lets you choose which features you want
to include in your mix. Finally, the "Separation" fly out lets you choose
how you want to export your buses. Leave it on All Main Out's to Single
Mix for now!
This concludes
all of our work for this tutorial. The next section will talk about
establishing a workflow. Two more parts will be added, a Sonar Tips
section, and an Understand Sonar section. They are both being worked
on! For now, enjoy my two cents on the importance of a consistent, efficient
workflow, and how to take advantage of Sonar's Template feature!
I hope you learned
a lot while making this. Remember, if it wasn't too fun, don't stress
yourself out. It's the writing that is the lifeblood of composition.
The writing is what feeds our passions and liberates our desires.
You can download
an mp3 of the file here.
13. General
Workflow
The importance
of a consistent workflow cannot be overemphasized. The goal of a workflow
is maximizing writing while minimizing engineering. You want to spend
most of the time on writing the material. The very basic "mixing" that
we performed (adding an EQ and reverb) is fine for now. It can take
a life time to master all the nuances of mixing, so better to leave
it to people willing to spend that time. How can one achieve a steady
workflow? It takes a while to find your 'groove,' but once you get it,
you got it (how... very un-philosophical). But it's true. It may take
a few cracks at it, but soon enough you'll find out how you like Sonar
to be set up; what options you use most, what effects you use, do you
use midi, audio, or both? Etc.
At first, you won't
mind inserting track after track, then assigning sends to each track
and loading in your GPO Ambient VST reverb to the bus, and yadda yadda.
After a while, you'll wish you were chewing on your nails. You'll think
"Man, I wish there were a way for Sonar to just load this stuff so I
wouldn't have to do it over and over again every time I make a new file."
Fortunately, there is a way!
Remember way back
in step 5 when we first launched Sonar, we came to a window titled Quick-Start-Menu.
There were four options on it, we clicked on New. That presented us
with yet another window, the New Project File Window. When we highlighted
Normal, and clicked Okay, what we actually did was tell Sonar to load
the normal template - two audio tracks, two midi tracks. But what if
we a) didn't want the audio tracks, b) wanted a GPO DXi loaded, c) wanted
our midi tracks routed to GPO channels 1 and 2, d) wanted a send effect
enabled on our GPO DXi track with reverb on it, with preset values for
our send level knob? Well instead of doing this over and over every
time, we can do it once, and save it as a template, then load that template
and work from there! As a quick example, let's do exactly that!
Create a new file.
Choose normal from the Quick-start menu. Delete the two audio tracks.
Insert a GPO DXi. Assign the two midi channels to the DXi output, and
use Channels 1 and 2 on midi tracks 1 and 2, respectively. Go to the
console, rename Send A to "Lexi," and insert a GPO Ambient VST reverb
effect. Double click the name in the FX box to bring up the effect window,
and select Cathedral (always fun to test stuff out on the Cathedral
setting!). Close the window. Still in the console, roam over to the
DXi track and Insert > Send > Lexi. Set the top knob, Send Level,
to -14. Click the POST button to set the Send to PRE fader, then click
the enable send button. Close the console window.
In the track view
locate the DXi track and select it. Go over to the track inspector and
click the EQ widget until it turns gold. Move up to the EQ window, right-click
select Enable EQ.
Now, after you
have done all of this, go up to File | Save As...
In the dialogue
that appears, you are given three options: File Name, Save as type,
and Go to Folder. For the file name, type "GPO Midi." From the Save
as type fly-out, choose Template. Finally, from the Go to Folder fly-out,
choose Template Files (.CWT, .TPL). Note, when you choose Template from
the save as type file, a .cwt extension should automatically be added
to your file.
You are finished!
Now every time you want to load a GPO, add some reverb, and have two
blank midi tracks, you are one click away! Templates are incredibly
useful when you have to write a bunch of similarly structured pieces.
I have templates for everything from simple 2 empty midi tracks with
GPO, to 197 track orchestral pieces (with 14 or 15 GPO players)!
I hope you enjoyed
this tutorial - two more sections should be added soon! Thanks for taking
the time to read this, I hope you enjoy your wonderful GPO product.
Paul
Giangregorio
www.garritan.com
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companies, all technicl info was taken from
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