![]() |
||
Audio
Mixing Tutorial
|
|
Your mixing board has knobs and sliders, or faders to control everything. Usually there is a row of volume knobs called AUX (auxiliary) send 1, 2, 3, etc. These auxiliary volume controls distribute the volume of that instrument to just about anything. We want to use one of these aux "send" volume controls to send signal of our flute to the reverb. We will want to use the same type of knob on every audio track channel in the mixer, because we want to be able to send all the instruments to the reverb. This screenshot shows the aux sends, and also indicates that they have been assigned to bus1. Notice also the pan knob settings for the different sections, this is discussed in more detail a little later. First, you will
need to create, or open a stereo AUX track or "return"
as some workstations call it. This is where the reverb will
reside. The term plugin is a common reference to a device that
can be used inside the DAW. In the days before computer recording
and mixing, a reverb or equalizer was a piece of equipment in
a rack, now it is software that is loaded into the computer,
and the computer is responsible for processing these plugin
devices. Now that we have an aux return showing in the mixing
board, we need to select the reverb plugin of our choice and
insert it into this Aux return. When the term insert is used,
it simply means that the effect or plugin device, is simply
"inside" this aux channel. Don't let the term track
confuse you. It is not a recordable audio track, but rather
a stereo channel where we can control volume. Consult the manual
for your DAW to learn how to create and set up the aux sends,
aux returns, inserts and a master fader. Just to make sure
this is clear, if the aux send is pre, your flute would sound
like it was miles away from everything else if the fader was
too low, when you lower the flute slide fader, you would not
be reducing the aux send, only lowering the dry sound of the
flute. You will always want the slide fader to control signal
to the aux send which is why you will almost always want to
use "post" The term "wet" is used to describe
a lot of reverb, the term dry is little or no reverb. |
![]() |
In
a real listening environment like a concert hall, the listener is
not as close to the percussion instruments as they are to the strings.
Way back when, someone decided that the loud instruments like brass
and percussion should be put in the back so they don't drown out the
softer instruments like strings and woodwinds. That sounds like a
good idea to me.
These days, we have different
types of reverbs, halls, churches, meeting rooms and a tremendous
selection of "real spaces" that we can use to simulate a
real space, even a trash can is available in some IR (impulse response)
libraries.
In orchestral music, I recommend using some reverb on all the instruments, but not necessarily the same amount. I recommend a reasonable amount on strings, slightly more on woodwinds, and considerably more on brass and percussion. This will create that concert hall effect and provide a nice real sounding environment for your music.
I am not against the idea of using different reverb settings for different instruments. With the ability to send individual volume from each instrument track, I don't feel multiple reverbs is necessary in order to simulate a realistic effect. Your computer will run more efficient with fewer reverbs running too.. Here's a great tip. The louder a clarinet plays in a concert hall, the louder the reverb of that instrument. While that clarinets swells up to the big crescendo, you can create some additional energy and excitement by increasing the clarinet's aux send for more reverb. This increased reverb is not possible in a real environment, but it works beautifully. I have used this technique for years.
Sophisticated reverb units have a myriad of settings, reverb time (RT), otherwise known as decay, pre-delay and room size. Reverb time is how long the sound continues to reverberate until it is no longer heard, the later part of the reverberation is considered the reverb tail. Pre-delay is the amount of time that passes before the first reflection of sound is heard. This is caused from the sound bouncing off of a reflective surface like a smooth wall. Rooms that have perpendicular walls tend to be more reverberant because the sound bounces off of one wall, and then bounces right back which increases reverberation time (RT). Room size is a setting that allows the user to choose the size of the room he or she is trying to simulate. The reverb processor calculates these adjustments and uses an algorithm to simulate the reverberating room of your choice.
If you have a newer convolution
reverb, it more than likely allows you to place each instrument in
a specific location on the stage. With this impulse response (IR)
technology, you are able to use multiple different distance settings
and the results can be quite stunning, but not necessary.

What is a bus anyway?
Since audio travels in a specific direction, it is important to understand the routing of the signal chain or signal flow as some call it. Sound enters the channel strip, and is distributed to various places in that "module"or strip like EQ, slide faders, as well as aux send knobs. So let's talk about a bus.
If we want all the brass
tracks to go to a separate group, we need to set up an aux channel.
Now, this aux channel has an input and an output. Assign stereo bus
(7-8) to it's input, and the master fader to it's output. These assignments
instruct the mixer to connect certain things to each other, so a bus
is a connection between one or more audio signals and a common destination.
All aboard!
EQ
To equalize or not, that is the question.
The frequency response of samples found in Gary Garritan's libraries are very good. As long as the user has created a nice balance of instruments for color, and the arrangement of chords is pleasant, there is usually no need for any EQ. That doesn't mean I never use EQ with Garritan's products, it just means that great sound is possible without having to mess with EQ.
Equalizer
(EQ) to keep all frequencies equal.
All too often, equalizers do more damage than good. If you are a good
engineer, that's another story. Using EQ on an instrument or voice
is very effective for removing offensive frequencies. An EQ can also
be used to make an instrument stand out from the others. With automation,
we can use an EQ for as little as one phrase, or even one note, it's
totally up to the engineer, that's you by the way.
This is a five band equalizer that is a standard plugin in Digital Performer. It allows the user to adjust volume (gain), frequency and bandwidth. It features five bands and two filters, LF (low frequency) LMF (low mid frequency) MF (mid frequency) HMF (high mid frequency) and HF (high frequency)
Volume is measured in
decibels (db) not D flat.
Frequencies are measured in Hertz (hz) sometimes referred to as cycles
per second (cps)
Bandwidth referred to as "Q", indicates the amount of decibels
per octave that the equalizer will affect when it is cutting or boosting
volume.
Octave, now there's a term we can relate to. Interesting that music is all about math, just like many things in this universe. When a bass player plucks the lowest "open" string on an acoustic upright bass, it sounds an E, which is approximately 80hz. The highest note on a piano is 4,186 hz or 4.186 khz. When the bass string wiggles back and forth, it is vibrating 80 times per second. Our ear drum vibrates back and forth 80 times per second as well, so we are able to recognize this low E bass note and how it relates to the chords. If this was a bass guitar connected to a speaker, the speaker cone would travel outward and inward 80 times per second, creating sound waves that would reach our ears in the same manner as the note resonating from the upright acoustic bass. I still find this very fascinating, don't you? So what does all that have to do with mixing music. Everything! If you understand how sound originates, you can easily figure out what to do to make it sound better with a little thought. So, when the sound is not good, you will be able to set your EQ very specifically, instead of just twisting knobs till they do something. Won't that be great!
You have heard of tuning to A-440 haven't you? The A just above middle C on a piano produces a pitch of 440 hz., an octave below that, is 220hz., and one octave below that is 110hz. It's just simple math. I mention this because it directly relates to the frequency settings that you will see on equalizers.
Select a flute from GPO, or your keyboard if you don't have GPO yet. Record it into an audio track, then insert an EQ on that channel and play with it. Notice that when you boost gain at low frequencies, the sound of the flute does not change at all. The closer you sweep the frequency knob into the range of the flute, the more affect the controls will have. Experiment, but be very careful when you use EQ, a little knob twisting goes a long way, and can have a very negative or positive effect on your sound. Be especially careful if you are using an equalizer on an entire stereo mix.
You may hear a frequency that you don't like. If you don't know what the problem frequency is, you could set the gain on one of the bands real high, and then use the frequency knob to sweep. When you get close to the offending frequency, it will start getting really loud. Once you have honed in on the frequency, lower the gain below 0db so that you are now cutting the gain of that offending frequency region.
Panning
Pan, short for panorama. Do we want this harp left, center or right?
This is the knob that determines where the instruments' sound will appear from a panoramic perspective. There are no rules here. There are however some very traditional ways of setting the pan for certain instruments. It is totally up to you the engineer to decide where you want the harp.
I have never personally liked the fact that most orchestras set up with both first and second violins on the left side of the stage. I prefer to place the second violins opposite the first violins, this creates a nice full frequency balance across the panoramic field of sound. I also personally have never liked the string basses and cellos on the same side, this places all the bass response in one speaker. I always leave cellos to the right where they normally are in a concert, and string basses somewhat closer to center. This creates a much fuller sound to me. Bass response is enhanced because the string basses are now playing through both speakers. This pan setting also helps the basses to sound better on a car stereo, many automotive sound systems have serious phase problems.
I like to go crazy with
woodwinds, they are so fun. Spread them out, don't be afraid to use
some hard left and right pan settings. Keep this in mind though, if
your oboe is panned hard right for instance, and nothing else is panned
that far, the oboe will actually stand out, even with it's volume
set low in the mix. This is a great way to make any instrument stand
out without having to make it louder. GPO's Kontakt player already
has the instruments' pan set to a typical setting. Experiment with
changing the pan in the player.
Compression
Compression, it’s too loud, now it’s too soft.
Isn’t there a happy medium somewhere with all this stuff going on.
That is up to you, the engineer.
Compression is a tool that is capable of detecting
voltage, (volume) and it can be set to
hone in on certain frequency ranges depending on the
sophistication of the compressor.
This is a demonstration of one of my projects without any compression or EQ. Take a close listen, then listen to the second MP3, then I will explain why I think compressors are not the magic tool for orchestral recordings. Don’t get me wrong, I love compression, but not for use with orchestral music.
Now that you have heard the two different versions, go back and listen again to the second MP3 and see if you here more reverb this time. You will notice that the nice dynamics have been chopped to death because of the excessive compression. Depending on the settings, a compressor normally responds very quickly to attacks, this allows any sudden peaks to be caught by the compressor so it can lower the volume. A few adjustments like threshold, ratio, attack and release allow the user to set the compressor's behavior. Many users will insert a compressor into their mix, and have these settings all wrong. When a loud passage meets the threshold, the compressor responds by pulling volume back, then once the loud passage is abruptly over, the compressor quickly releases, and allows the volume to come back up. The reverb level in the recording is often "pulled up" and the resulting sound is horrible. Again, depending on the settings especially release, the compressor will actually sound like it is pulling up the soft passages relative to the louder sections. For a vocal in a contemporary mix, this is a very nice trick, but not on an orchestra.
So, should you use a compressor
on your project if the dynamics are excessive?
I say no. Go back and create some automation on your master fader. Reduce the volume smoothly and gently with the same tender loving care that you used while you entered your midi notes.
Groups
What are groups?
Everything eventually ends up going through a master fader. Instead of routing all of our audio tracks/instruments directly to the master fader, we could separate the instruments into sections, just like the orchestra, strings, woodwinds, brass and percussion. All the strings would go into a stereo (bus) group master, woodwinds into another, and so on. While we are attempting to make our last pass, we still have overall level control of the four main sections. Ah! We can also place another aux send for reverb on these group masters, and have the option of applying additional reverb in these sections if needed. Yes, automate those too. Read your DAW manual to properly configure groups, and learn how to use the automation.
When I start mixing, I only listen to the 1st violins. I create fader automation from beginning to end. Once I am happy with what I believe is correct, I let the 1st violins play while I automate the 2nd violins. I use the 1st violins as a reference to balance the two. After the violins are mixed, I move on down the line adding each string part, just like a conductor. Once all the strings are mixed, I go down the list through woodwinds, brass and finally percussion. Most of the time when I mix woodwinds, I will automate without the strings, balancing each added instrument along the way. Eventually I get done. There is always some last minute tweaking to do, but that is just part of fluff and buff.
Many forum members that I have talked with use libraries like Garritan's GOS and GPO. Some of these folks use a computer that is not capable of playing a full orchestra. If this is a problem that you encounter often, use the freeze track feature found in many digital audio workstations. This feature will allow you to record the sound to an audio track, including any inserted plugins. If you discover a few wrong notes, you can always go back and unfreeze the track, make your fix, and refreeze. Freezing is basically recording the sound in real time.
There is certainly much more about engineering to talk about, but we will have to leave some of that for next time.
Listen carefully, trust your ears. If something sounds even slightly out of time or tune, it is, so check it out.
Happy mixing!
Dan Kury